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/resume

Daniel Williams

Technical Artist/Game Developer

daniel.safemilk@gmail.com

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The Endless Mission

https://theendlessmission.com/

https://store.steampowered.com/app/827880/The_Endless_Mission/

 

Party of Sin

https://store.steampowered.com/app/212700/Party_of_Sin/

 

Eternal Silence

www.eternal-silence.net

https://store.steampowered.com/app/17550/Eternal_Silence/

    

Jetpack Brontosaurus

Minotaur Chinashop   

http://blurst.com

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Summary

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Always striving to combine my knowledge of making art for games with my growing knowledge of programming in C# and developing in Unity. Hoping to bring a new perspective to a development team that values the philosophy of automation and smoother pipelines for team members. I also love to do narrative design and do gameplay programming as well!

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Skills

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  • 3d Studio Max    

    • Max Script​

    • Modeling

    • Scuplting

    • Rigging

    • Animating

    • Export To Engine

  • Blender

    • Modeling

    • Scuplting

    • Rigging

    • Animating

    • Export To Engine

  • Zbrush​

  • Photoshop    

  • Substance Designer/Painter

  • Unity         

    • Full understanding of lighting system

    • Rendering pipeline and how to build around it’s constraints

    • HDRP

    • URP

    • Shadergraph

    • Importing pipeline

    • C#

  • Unreal

    • Lighting

    • World Building

    • Asset Import Pipeline

  • PBR Metalness and Smoothness workflows for multiple engines

    • Knowledge of how to author dielectric and conductive materials

    • By hand or by automated tools like Substance Designer/Painter or TB4’s new painting tools

  • Marvelous Designer

    • Cloth simulation pipeline workflow to Zbrush then to runtime geo

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Experience

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E-Line Media​ - July 2017 to Present

  • Character Creation System (Full pipeline)

  • Rigging/Animating

  • Prototyping (Scripts/Animations/Gameplay)

  • Environments

  • Lighting

  • Props

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Freelance 3d Work - 2014 to 2017

  • Create various 3d Art assets and prototypes for a multitude of clients.

  • Work with client to guide and develop assets

  • Create exploratory work and submit to clients who might need 3d visualization

  • Worked closely with 33North on a large project for PING.​

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MOS - Defense - July 2012 - October 2013

Character, Weapon, Particle Artist, VR Research and Development for mil-sim training tool.

  • Researched and created accurate characters based on real world information

  • Created particle systems for environment and weapon FX.

  • Created extra props to fill in development holes

  • Used an Oculus Rift Development Kit to explore VR applications for virtual training.

 

Pitch Black Games LLC - October 2010 to April 2012

Character, Weapon, and Particle Artist

  • Created a multitude of weapons

  • Created every particle system and ability FX and weapon FX system in the game

  • Used engine tools to create items and abilities and implement them using the FX

  • Transitioned to character team to clean up and replace art the was not target quality

 

Eternal Silence Mod Team - March 2008 to June 2009

Texture and Prop artist

  • Created two character models taking them from concept, to fully implementing them in game

  • Created two ships from concept to texturing to completion

  • Painted textures for props as well as modeled carry items

  • Learned how to work remotely with a team of many different backgrounds and collaborated over great distances to make sure that my work was correct and surpassing standards

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Flashbang Studios - Tempe Arizona - Apr. 2008 to Jul. 2008

Intern as 3d artist

  • Worked on a small team creating assets ranging from trees to fruit, to animals

  • Interfaced with programmers and technical artists as well as an art director

  • Gained experience in working in Unity

  • Participated in the creation of Minotaur Chinashop

  • Participated in the creation of Jetpack Brontosaurus

 

Principle Animation LLC - June 2008

Character Modeler 

  • Created a human biped for use in courtroom cases to determine the outcome of events

  • Worked directly with employer to revise the product

 

Additional Experience   

  • Served as a conference associate at GDC 08 and 09

  • Participated on a team as an artist and designer in six SGDA Game Jams

  • Attended local developer mixers and IGDA events

 

 

Education

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 The Art Institute of Phoenix - June 2008

  • Bachelor of Arts, Game Art and Design

 

Millennium Highschool

  • Graduated in 2005

 

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